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Unannounced VR Project

Tools:

Unreal Engine 5

Language:

C++

Role:

Gameplay Programmer

Personal Contributions:

VR UI

Mass AI

Gameplay Features

Game Optimisation

I worked on a new VR game with Historic VR as a contract programmer. During my time there I was the only programmer which gave me a lot of responsibility over a wide range of areas, because of this the project allowed me to learn about different experimental Unreal Engine features.

For this project I came in mid-way through development where I had to pick up a lot of code and quickly understand what was in the codebase. I implemented Mass AI into the project with our own custom outfit randomisation for the Mass AI by using data assets read by the Mass AI blueprints. I worked on general gameplay features including progression updates, fast travel and the Main Menu for the game.

When I joined the project there was optimisation that needed to be done, I started by going through Unreal Insights to check where we were having issues and went through a process of cleaning up tick in ddifferent classes as well implementing level streaming volumes across the game as our world is quite large and needed be broken down into chunks.


 

©2021 Porfolio by Juliano Angelos Cotonou.

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