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Game Programmer - Portfolio
Tomb of the Sleeping Guardian was created for the 2020 University of Westminster Game Jam. The theme for this game jam was "Nice Shot". This theme allowed us to make an ultra-hard, soulslike game with a similar death screen to dark souls showing simply "Nice Shot". The game is set in a dungeon where the player is sent to retrieve an ancient sword which an immortal stone guardian protects.
I was lead programmer for this project and it was my first time using LUA, this forced me to quickly get the grips of how this programming language works. The two main components that I programmed are the player controller and the dodge system. The dodge system was slightly more difficult to create as we wanted some frames of invulnerability for the character while they were dodge rolling. This mechanic is what allows the game to feel more like an ultra-hard as you have to tactically use your dodge rolls.
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