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Big Guy, Lil Guy

Tools:

Unity Engine

Language:

C#

Role:

Lead Programmer / Team Leader

Personal Contributions:

Player Swapping Mechanic

Player Controller

Turret

Moving Platform

Parallaxing

Big Guy, Lil Guy was developed by a team of four people for the UKIE game jam which took place over two days. The theme of the jam was diversity and so we created a game which would celebrate the diversity in bodies, using the individual skills of both characters to navigate through the level. My role in this game was Team Leader and Lead Programmer. This project helped me to create interesting camera movement and puzzles. The biggest struggle I overcame with this game was creating the camera switch mechanic as there were struggles to create the transition smoothly. I managed to overcome this by learning about different ways to offset the camera and move it around the player characters.
 
The game is playable on itch.io: https://teamworldstar.itch.io/big-guy-lil-guy

©2021 Porfolio by Juliano Angelos Cotonou.

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