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IGI: Origins

Tools:

Unreal Engine 4/5

Language:

C++

Role:

Junior Gameplay/AI Programmer

Personal Contributions:

Eavesdrop System

AI Alertness

AI Cover System

I worked at Antimatter Games to develop IGI: Origins as a Gameplay Programmer on the AI team. I spent a year utilitising a Utility AI system to create realistic enemies. Using this system I balanced and created a variety of tasks for AI to take cover, shoot from cover and detecting players.

I also made use of the EQS system in Unreal to manage how AI find cover and have environmental awareness.

Sadly as this project was cancelled I cannot show the exact work I did on this project but below are two trailers that demonstrate some of the work done on the game.

 

©2021 Porfolio by Juliano Angelos Cotonou.

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