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Game Programmer - Portfolio
IGI: Origins
Tools:
Unreal Engine 4/5
Language:
C++
Role:
Junior Gameplay/AI Programmer
Personal Contributions:
Eavesdrop System
AI Alertness
AI Cover System
I worked at Antimatter Games to develop IGI: Origins as a Gameplay Programmer on the AI team. I spent a year utilitising a Utility AI system to create realistic enemies. Using this system I balanced and created a variety of tasks for AI to take cover, shoot from cover and detecting players.
I also made use of the EQS system in Unreal to manage how AI find cover and have environmental awareness.
Sadly as this project was cancelled I cannot show the exact work I did on this project but below are two trailers that demonstrate some of the work done on the game.
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