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Game Programmer - Portfolio
When starting at Antimatter Games I was brought on as a Gameplay Programmer working on 83. I spent a half a year here where I learnt the essentials of multiplayer game programming.
One of my key contributions was adding the feature for players to switch roles when they return to their base. Other than this I worked on bug fixing as it was my first role in the industry and through this I learnt how Unreal and C++ is used to create multiplayer games and the architecture behind it.
The game was later picked up by BlueDot Games and is now in Early Access
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